“At some point, you stop refreshing the release date and start refreshing your expectations.”

The day fans were dreading, and it’s finally happened. Ubisoft has officially canceled Prince of Persia : The Sands of Time Remake. Six games have been cancelled and 7 more delayed, in what is being called a major restructuring project. This includes studio closures, layoffs, and a sweeping internal reorganization designed to slow things down and refocus on quality.

Prince of Persia is officially canceled

If you think this is a joke, unfortunately, it’s not. Prince of Persia : The Sands of Time Remake, along with six other projects, has been officially cancelled. 

 

A remake that was initially meant to modernize and bring up to speed one of Ubisoft’s most beloved classics instead spent years stuck in development. Eventually, being transferred between studios to make an effort to get things back on track. 

 

If you thought that was bad news, five other projects have also been scrapped. Mostly unannounced titles, including new IPs and at least one mobile project. And if you thought that was it, well, think again! Seven other games have been delayed, as Ubisoft wants to meet higher internal quality standards. 

 

Two studios are being closed, staff are being ordered back into offices, and further layoffs have been confirmed as part of the restructuring.

What was canceled and delayed

CategoryWhat HappenedWhat It Means
Canceled projects6 totalIncludes Prince of Persia remake and five other titles
Delayed projects7 confirmedGames pushed back to meet higher quality standards
Studio closures2 studiosInternal consolidation and team shutdowns
LayoffsOngoingPart of cost-cutting and restructuring
Financial guidanceSlashedLower revenue expectations due to delays and cancellations

Why Prince of Persia mattered more than the rest

Most of the canceled projects were never revealed publicly. That makes Prince of Persia the emotional center of this announcement.

 

The Sands of Time is not just another Ubisoft franchise. It is one of the company’s most influential titles, and it directly inspired the creation of Assassin’s Creed. The remake was positioned as a way to reintroduce the series to a new generation while honoring its legacy.

 

Canceling it now suggests that Ubisoft no longer believes the remake can be completed to an acceptable standard without further cost and delays.

Ubisoft’s Creative House reboot

Alongside the cancellations, Ubisoft announced a major internal reorganization built around what it calls “Creative Houses.”

 

The company is splitting its development structure into five major internal divisions, each responsible for a specific type or genre of game.

 

Each Creative House will own its projects from concept through release.

 

This new structure is meant to :

  • Speed up decision-making
  • Improve creative ownership
  • Reduce development inefficiencies
  • Raise overall quality standards

Leadership has framed the move as an attempt to reclaim creative leadership and stabilize long-term growth. In practical terms, it is a bid to stop projects from drifting for years without a clear direction.

The financial reality behind the reset

This restructuring is not just about creative focus. It’s also about money.

 

Ubisoft has slashed its financial guidance for the coming year, citing the impact of project delays and cancellations. Delayed games mean delayed revenue. Canceled games mean sunk development costs that will never be recovered.

 

Studio closures and layoffs reduce operating expenses, but they also incur severance costs and long-term damage to morale. Investors are being told to expect lower performance while Ubisoft stabilizes.

What this means for upcoming Ubisoft games

For players waiting on other Ubisoft titles, this announcement has a few implications.

 

First, expect longer wait times. Seven confirmed delays suggest that Ubisoft is slowing down its release cadence across multiple franchises.

Second, expect a narrower slate. With six projects canceled outright, Ubisoft’s future lineup is now smaller and more concentrated around its biggest brands.

 

Third, expect more conservative bets. The cancellations included multiple unannounced projects and new IPs, which implies that riskier or less certain titles are being cut in favor of safer franchise entries.

Ubisoft just hit the reset button, hard

Ubisoft’s decision to cancel Prince of Persia: The Sands of Time Remake and five other projects marks one of the biggest internal resets the company has made in years.

 

Six cancellations. Seven delays. Two studio closures. Ongoing layoffs. A complete reorganization into Creative Houses. Lower financial guidance.

 

This is not a single bad call. It is a systemic correction.

 

For Ubisoft, the next year will determine whether this restructuring actually results in better games and a more stable release pipeline, or whether it simply delays deeper problems.

 

For fans, it is a reminder that even iconic franchises are not immune to being quietly shelved when development realities catch up with actual ambition.

 

Prince of Persia is gone again.